How to Play Among Us Arena Online: A Guide for Beginners
Among Us Arena is a 2D game that features the cast of the popular Mafia-like game. However, instead of looking for an impostor among the crew, they will engage in action-packed battles. The game comes with mechanics familiar to fighting game aficionados. Here, you will pick a character and have him fight another crew member in a one-on-one match. Whoever remains standing at the end of the fight wins.
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Overall, Among Us Arena offers an exciting take on the popular multiplayer game. The game takes all the 15-player roster of the original title and puts it on a fun fighting arena. It offers both offline and online modes and even lets you participate in a tournament. The combat is basic, and the game suffers from technical issues. However, at a base level, it is fun.
Among Us Arena is a new Fighting Game Fanmade inspired by Among Us, which can be downloaded to play online from PC (Windows only) against other players. Although it looks like a fairly simple game, the truth is that it contains is quite complete for being only its first release, as it contains different game modes, as well as 5 different skills for the characters.
The game is totally free, as it is Fanmade and has no relation with InnerSloth, the original creators of Among Us. You must download the version you are most interested in depending on the region where you reside:
Among Us Arena Download is free and safe. The multiplayer fighting game with crewmates from Among Us continues to grow its popularity. In this article, you can find the official download links and the download guide of Among Us Arena.
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But with fighting game regulars putting Arena through its paces at Riptide this weekend, it's also a solid proof of concept for the developer's own, as-yet-unannounced fighting game project. Arena even has rudimentary online matchmaking, though you'll need to download the same regional build as whoever you want to play with.
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Starcutter, or ResidentBeedrill on Twitter, is a casual fighting game fan and developer. Some of the games they're a fan of include Dragon Ball FighterZ, Super Smash Bros. Ultimate, and Them's Fightin' Herds, among others. He's also contributed mods to games like Rivals of Aether, creating a playable Kid Goku character submitted to the Rivals Workshop on Steam. It's clear to see that they're a huge fan of some of the best fighting games available, which is the primary inspiration for this fan game.
The popular multiplayer social deduction game by developer Innersloth, Among Us, recently became a battle arena fighting game, courtesy of a highly dedicated fan. The spin-off in question, Among Us Arena Ultimate, is currently available for download on the digital distribution platform Itch. The game is being offered free of charge. Among Us was first released back in 2018 to rave reviews before being ported to current generation consoles in 2020 and 2021.
Even if I disagree with how one of them played out (Hawkgirl would kick Green Arrow's ass, sorry Charlie), the arena battles that NetherRealm has been promoting leading up to the title's April release have been highly entertaining, even if just to give a better idea of how each combatant handles.
The latest two battles spotlight some of the recently announced characters, namely Hawkgirl and Sinestro. Hawkgirl is all power, but has just enough quickness to not be a walking punching bag. I love the sound of the mace when it hits, and I dig the redesign of her costume. Likewise I was really pleased with what I saw of Sinestro's combat. The parallax like claws that come out of his back and the various ring constructs impressed, but I'm not crazy about the tweaks to his costume. Like Green Lantern, the costume is all about simplicity, and neither redesign left me with a very good impression. Regardless he looks fun to play. Peep the two arena battles below (as well as some extra screens) to get a closer look at them as well as a few of the new environments.
More than half of the Top 30 arena tours have visited or are scheduled to visit T-Mobile Center in 2016-2017 including Bruce Springsteen & The E Street Band, Coldplay, Disney on Ice, Justin Bieber, WWE, Carrie Underwood, Drake, Dixie Chicks, Twenty One Pilots and more.
Se trata de una adaptación del videojuego Among Us que modifica su mecánica de juego battle royale por otra de tipo arena. Esto te permitirá medirte a otros jugadores en batallas 1 vs. 1. Tendrás multitud de armas a tu disposición, la posibilidad de realizar secuencias de ataque y defensa y una barra de salud.
The stages, based on various locations from the DC Universe, such as the Batcave, Metropolis, and the Fortress of Solitude, feature interactive environments and multiple areas.[6] If an opponent is hit with a heavy attack near a corner of the arena, it launches them, triggering a transition animation and taking the fight to a new section of the stage.[7] Each section also contains objects that characters can interact with differently depending on their class. Characters fall into two classes: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.[6][8] For example, a gadget character like Batman can attach a bomb to a car to cause an explosion, while a power character like Superman will pick up the same car and smash his opponents with it.[9] Players have the option to turn off interactive elements and stage transitions.[10]
The roster was selected internally by NetherRealm Studios with input from DC Comics.[21] The main goal during the selection process, which took around three to four months, was to create a cast featuring a wide variety of characters.[22] Characters were chosen based on criteria such as size, ability, gender, popularity, and how well they fit within the Injustice storyline.[22][23] The addition of each playable hero and villain required about six weeks of development.[24] The characters were designed with the intent to make each fighter unique, and fighting styles and movesets were tailored to the lore and personality of each character.[25] Ed Boon stated that DC Comics had given NetherRealm a large amount of freedom with their properties, allowing them to put their own spin on characters.[26] Several other characters from the DC Universe, such as Darkseid, Scarecrow, Metallo and Gorilla Grodd, also appear as non-player characters, making cameo appearances in story cutscenes, stages and other game modes.[16] Outside of the DC universe, Scorpion from NetherRealm's Mortal Kombat series appears as a downloadable guest character.[27]
The online mode in Injustice was built upon the foundation laid from Mortal Kombat.[17] Due to complaints about severe lag in the online multiplayer portion of Mortal Kombat, Boon reported that the development team had looked back upon their past mistakes and created a "new, more elaborate system" for an improved online experience.[39] Senior Producer Adam Urbano stated NetherRealm Studios spent two years of development focusing on netplay.[40] During development, NetherRealm shared their idea for an automated system to push Injustice downloadable content to all users' consoles.[39] The game would connect to the Internet during use and automatically download the information required for players who have bought DLC characters to play against others who have not.[39] The system also allows NetherRealm to quickly send hotfixes to patch noticeable glitches.[41]
Prior to the game's release, Warner Bros. Interactive and DC Entertainment launched a 10-week-long online marketing campaign called the Injustice Battle Arena. The web series, hosted by Taryn Southern, featured weekly match-ups between the playable cast in a tournament-style format. Each week, the arena was updated with different versus scenarios. Fans could vote for their favorite characters, and a video, depicting the winner of each round, would be released following each voting period. Videos detailing the skills and strengths of the combatants, including vox pop and celebrity interviews, were released alongside each new pair of challengers. Voters could redeem free rewards, ranging from Xbox Live avatar accessories to a downloadable character skin based on Green Arrow's appearance in the television series Arrow. Participating fans based in the United States were also eligible to win weekly prizes.[44]
A demo version of the game was released as a download for the PlayStation 3 and Xbox 360 on April 2, 2013, in North America, and April 3, 2013, in Europe. The demo showcased Batman, Wonder Woman, and Lex Luthor, in the Gotham City stage, with Doomsday as an unplayable boss.[45]
Warner Bros. Interactive partnered with several retail outlets on a pre-order incentive. Pre-orders from EB Games, GameStop, and Game gave players access to the Red Son Pack, a DLC pack inspired by the Superman: Red Son comic book limited series, containing alternate Red Son skins for Superman, Wonder Woman, and Solomon Grundy, and 20 additional missions set within the Red Son storyline.[54] Pre-orders from Walmart carried the Arkham City Skin Pack, containing downloadable costumes for Batman, Catwoman, and the Joker, and a bonus copy of Mortal Kombat vs. DC Universe.[55] Pre-orders from Best Buy and Amazon Germany included the Blackest Night DLC Pack, which featured an alternate Batman skin, based on his Black Lantern design from the Blackest Night storyline, and an exclusive "zombie mode", which transforms all characters into the undead.[56]